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Evoh

USA
On FACEIT since 2014 325 matches tracked 56 matches in 30 days
ELO ▼ 22
2,827
30-day peak: 2,949
Rank NA ▼ 140 places
#547
USA #406 in USA
30 days · prev. #407 · best #388
Last updated:

How does Evoh play?

Rating 1.01 (from 324 matches) K/R 0.71 ADR 77.6 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 324 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.02 · Ø 1.05 better than 37%
Pistol kills per match 2.9
Knife kills 4 in 325 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 33x 4K, 5 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +223
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.4
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −258 ELO
40 matches · 45% win rate
In match 2 of the day −218 ELO
76 matches · 47% win rate
Between 18:00 and 24:00 −51 ELO, win rate 48%
On Saturdays −47 ELO, win rate 49%

Evoh loses the most ELO on Anubis: −258 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Ancient
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
62% better than 80%
0.70 better than 25%
77.1 better than 25%
1.01 better than 32%
45% of 223 duels better than 14%
32% of 50 situations better than 30%
Mirage68
54% better than 53%
0.69 better than 20%
76.8 better than 25%
0.99 better than 28%
50% of 210 duels better than 37%
40% of 42 situations better than 55%
Ancient56
55% better than 53%
0.73 better than 36%
79.5 better than 35%
1.03 better than 41%
50% of 171 duels better than 37%
43% of 44 situations better than 62%
Anubis40
45% better than 22%
0.70 better than 26%
75.5 better than 18%
1.00 better than 31%
47% of 131 duels better than 23%
42% of 24 situations better than 58%
Inferno40
55% better than 40%
0.73 better than 26%
80.2 better than 26%
1.04 better than 26%
51% of 114 duels better than 26%
32% of 37 situations better than 29%
Cache26
69% better than 87%
0.67 better than 10%
75.5 better than 13%
0.97 better than 13%
46% of 79 duels better than 12%
57% of 21 situations better than 87%
Nuke15
53% better than 39%
0.71 better than 23%
79.6 better than 33%
0.98 better than 20%
49% of 49 duels better than 28%
33% of 3 situations better than 35%
Vertigo3
0% -
0.75 -
76.0 -
0.96-
20% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Evoh plays

Across 325 matches Evoh averages K/R 0.71 and ADR 77.6; the rating across the 324 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Cache with a 69% win rate in 26 matches. In 118 of 324 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 287 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. Evoh loses the most ELO on Anubis (−258 ELO, win rate 45%). Things go best on Inferno (+233 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +331 ELO. Improved over the last three months: Headshots +2 pp, ELO +223. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.4. Last 30 days: 56 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.