Eviks_777

Albania
On FACEIT since 2021 227 matches tracked 110 matches in 30 days
Last updated:

How does Eviks_777 play?

Rating 1.10 (from 182 matches) K/R 0.79 ADR 85.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 54%
Pistol kills per match 2.8
Zeus kills1 in 227 matches
Knife kills 4 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 77%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 39x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.17, ADR +8.6, Win rate +9 pp, ELO +355
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
72 matches · 53% win rate
In match 3 of the day −16 ELO
29 matches · 34% win rate
On Tuesdays −2 ELO, win rate 42%

Eviks_777 loses the most ELO on Mirage: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 53%
0.83 better than 81%
87.6 better than 77%
1.14 better than 77%
58% of 318 duels better than 83%
37% of 38 situations better than 46%
Dust 261
44% better than 19%
0.75 right on the average
80.5 better than 44%
1.02 better than 39%
50% of 216 duels better than 39%
41% of 22 situations better than 58%
Anubis49
59% better than 68%
0.78 better than 64%
85.4 better than 68%
1.08 better than 60%
54% of 269 duels better than 60%
38% of 32 situations right on the average
Ancient35
60% better than 74%
0.83 better than 81%
87.3 better than 74%
1.21 better than 91%
54% of 184 duels better than 61%
35% of 17 situations better than 42%
Nuke5
40% -
0.81 -
90.4 -
0.93-
44% of 18 duels -
100% of 1 situations -
Overpass3
0% -
0.55 -
69.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Eviks_777 plays

Across 227 matches Eviks_777 averages K/R 0.79 and ADR 85.1; the rating across the 182 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 82 of 182 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 158 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. Eviks_777 loses the most ELO on Mirage (−42 ELO, win rate 53%). Things go best from match 5 of the day (+96 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, −52 ELO. Improved over the last three months: K/R +0.09, Rating +0.17, ADR +8.6, Win rate +9 pp, ELO +355. Got weaker: Headshots −7 pp. Last 30 days: 110 matches, win rate 55%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.