Evexagl

South Korea
On FACEIT since 2018 332 matches tracked 121 matches in 30 days
ELO ▲ 84
2,863
30-day peak: 2,936
Rank EU ▼ 5,674 places
#15,265
South Korea #288 in South Korea
30 days · prev. #9,591 · best #7,012
Last updated:

How does Evexagl play?

Rating 1.13 (from 281 matches) K/R 0.80 ADR 86.4 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.7
Knife kills 3 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 87%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 49x 4K, 10 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +480
= Stayed the same
K/R at 0.79, ADR at 86.0, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.92. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −31 ELO
39 matches · 49% win rate
On Mirage −15 ELO
152 matches · 54% win rate
On Tuesdays −36 ELO, win rate 37%

Evexagl loses the most ELO on Nuke: −31 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
54% better than 53%
0.80 better than 71%
87.9 better than 78%
1.15 better than 78%
56% of 555 duels better than 73%
41% of 69 situations better than 58%
Anubis48
56% better than 56%
0.83 better than 82%
86.8 better than 76%
1.14 better than 76%
57% of 192 duels better than 76%
43% of 37 situations better than 62%
Nuke39
49% better than 26%
0.86 better than 83%
90.5 better than 81%
1.15 better than 68%
57% of 178 duels better than 70%
52% of 23 situations better than 82%
Dust 236
58% better than 67%
0.78 better than 63%
84.6 better than 65%
1.09 better than 59%
45% of 119 duels better than 14%
33% of 9 situations better than 35%
Cache29
48% better than 26%
0.80 better than 56%
84.0 better than 48%
1.14 better than 58%
54% of 102 duels right on the average
58% of 19 situations better than 86%
Ancient17
41% better than 14%
0.68 better than 15%
78.8 better than 31%
0.97 better than 22%
57% of 70 duels better than 76%
0% of 8 situations better than 1%
Inferno9
44% -
0.74 -
77.4 -
1.06-
55% of 47 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Evexagl plays

Across 332 matches Evexagl averages K/R 0.80 and ADR 86.4; the rating across the 281 rated matches is 1.13. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 146 of 281 matches the rating was 1.10 or higher (52%), in 80 it was below 0.90. In 281 matches with detailed stats: 49 4Ks and 10 aces. Best month by rating: August 2026 at 1.25. Evexagl loses the most ELO on Nuke (−31 ELO, win rate 49%). Things go best on Dust 2 (+22 ELO, win rate 58%). Improved over the last three months: Win rate +13 pp, ELO +480. Unchanged in recent months: K/R at 0.79, ADR at 86.0, Headshots at 58%. Last 30 days: 121 matches, win rate 52%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.