Ettenmoors

Bhutan
On FACEIT since 2016 65 matches tracked 26 matches in 30 days
Last updated:

How does Ettenmoors play?

Rating 1.06 K/R 0.77 ADR 85.8 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.3
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 10x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, Win rate at 47%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.3, ELO −82

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.85. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
28 matches · 39% win rate

Ettenmoors loses the most ELO in match 1 of the day: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 8 wins in a row · Overpass
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% right on the average
0.78 better than 71%
88.4 better than 84%
1.09 better than 68%
60% of 81 duels better than 91%
36% of 14 situations better than 47%
Anubis12
17% -
0.66 -
78.9 -
0.92-
38% of 47 duels -
17% of 6 situations -
Nuke11
36% -
0.76 -
83.5 -
1.00-
60% of 42 duels -
67% of 3 situations -
Ancient9
67% -
0.72 -
81.0 -
1.00-
48% of 44 duels -
40% of 5 situations -
Cache7
57% -
0.73 -
81.4 -
1.01-
44% of 39 duels -
17% of 6 situations -
Inferno3
33% -
0.84 -
85.0 -
1.25-
71% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ettenmoors plays

Across 65 matches Ettenmoors averages K/R 0.77, ADR 85.8 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 85.8, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 24 of 65 matches the rating was 1.10 or higher (37%), in 20 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: March 2026 at 1.16. Ettenmoors loses the most ELO in match 1 of the day (−60 ELO, win rate 39%). Got weaker: K/R −0.08, Rating −0.11, ADR −6.3, ELO −82. Unchanged in recent months: Headshots at 51%, Win rate at 47%. Last 30 days: 26 matches, win rate 35%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.