Etoooooo7

Bhutan
On FACEIT since 2024 186 matches tracked
Last updated:

How does Etoooooo7 play?

Rating 0.97 K/R 0.69 ADR 79.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 2 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 67%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.3, ELO at 2,005
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −3 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −133 ELO
34 matches · 38% win rate
On Mirage −31 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 +48 ELO, win rate 45%
On Thursdays −60 ELO, win rate 36%

Etoooooo7 loses the most ELO on Ancient: −133 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.43 · Dust 2
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.67 better than 19%
80.1 better than 48%
0.94 better than 21%
43% of 269 duels better than 11%
31% of 26 situations better than 30%
Dust 245
44% better than 23%
0.68 better than 24%
74.9 better than 21%
0.97 better than 30%
55% of 135 duels better than 72%
32% of 25 situations better than 31%
Ancient34
38% better than 10%
0.72 better than 36%
82.9 better than 58%
0.96 better than 26%
52% of 116 duels better than 55%
26% of 23 situations better than 23%
Anubis32
56% better than 67%
0.70 better than 29%
79.0 better than 39%
0.99 better than 35%
45% of 128 duels better than 17%
31% of 26 situations better than 33%
Inferno18
67% better than 90%
0.75 better than 59%
86.1 better than 75%
1.06 better than 59%
43% of 76 duels better than 9%
33% of 18 situations better than 35%
Cache8
63% -
0.73 -
82.9 -
1.01-
50% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Etoooooo7 plays

Across 186 matches Etoooooo7 averages K/R 0.69, ADR 79.5 and a rating of 0.97. Most room to improve: 3K rounds at 3.0%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 62 of 186 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 111 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. Etoooooo7 loses the most ELO on Ancient (−133 ELO, win rate 38%). Things go best on Dust 2 (+70 ELO, win rate 44%). Match no. 4 of the day goes best: 61% win rate, +47 ELO. Got weaker: K/R −0.05, Rating −0.06, Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 77.3, ELO at 2,005. Last 30 days: 1 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.