Estila

Germany
On FACEIT since 2015 285 matches tracked 48 matches in 30 days
ELO ▼ 156
2,337
30-day peak: 2,523
Rank EU
#93,775
Germany #2,403 in Germany
Last updated:
Next update possible in 57m 17s

How does Estila play?

Rating 1.00 K/R 0.73 ADR 83.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.00−0.03 · Ø 1.03 better than 32%
Pistol kills per match 3.1
Knife kills 1 in 285 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 29x 4K, 2 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.8, Headshots at 50%
▼ Got worse
Win rate −6 pp, ELO −154

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −38 ELO
25 matches · 40% win rate
On Mirage −33 ELO
85 matches · 46% win rate
Between 12:00 and 18:00 +22 ELO, win rate 43%

Estila loses the most ELO on Ancient: −38 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
46% better than 28%
0.71 better than 32%
83.4 better than 62%
0.97 better than 26%
50% of 399 duels better than 41%
39% of 57 situations better than 52%
Dust 266
53% better than 54%
0.71 better than 31%
80.8 better than 46%
0.98 better than 26%
49% of 319 duels better than 33%
22% of 37 situations better than 12%
Inferno36
64% better than 81%
0.75 better than 46%
84.7 better than 60%
1.04 better than 42%
56% of 189 duels better than 62%
42% of 19 situations right on the average
Cache35
63% -
0.79 -
89.8 -
1.10-
50% of 155 duels -
40% of 20 situations -
Anubis28
39% better than 11%
0.68 better than 19%
76.1 better than 22%
0.94 better than 17%
51% of 129 duels better than 43%
33% of 15 situations better than 39%
Ancient25
40% better than 13%
0.76 better than 54%
83.8 better than 60%
1.04 right on the average
46% of 112 duels better than 20%
39% of 18 situations better than 52%
Nuke10
60% -
0.76 -
85.3 -
1.06-
41% of 56 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Estila plays

Across 285 matches Estila averages K/R 0.73, ADR 83.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 104 of 285 matches the rating was 1.10 or higher (36%), in 114 it was below 0.90. In 210 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. Estila loses the most ELO on Ancient (−38 ELO, win rate 40%). Things go best on Dust 2 (+84 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, +24 ELO. Got weaker: Win rate −6 pp, ELO −154. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.8, Headshots at 50%. Last 30 days: 48 matches, win rate 44%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.