Esidell

USA
35 matches tracked
ELO
2,094
Peak across the last 35 matches: 2,100
Rank NA ▼ 537 places
#5,743
US #2,176 in US
30 days · prev. #5,206 · best #5,206
Last updated:

How does Esidell play?

Rating 1.26 K/R 0.89 ADR 90.6 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 35 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 87%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 8x 4K, 3 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Patterns

Soon this shows where Esidell loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Cache
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 94%
0.90 better than 97%
91.9 better than 93%
1.27 better than 97%
60% of 57 duels better than 92%
31% of 16 situations better than 31%
Ancient6
33% -
0.81 -
80.5 -
1.10-
70% of 27 duels -
50% of 4 situations -
Anubis6
100% -
0.86 -
89.0 -
1.24-
63% of 24 duels -
20% of 5 situations -
Cache5
100% -
1.05 -
103.8 -
1.61-
78% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Esidell plays

Across 35 matches Esidell averages K/R 0.89, ADR 90.6 and a rating of 1.26. Biggest strength: K/D at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 39% headshots. In 20 of 35 matches the rating was 1.10 or higher (57%), in 7 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 3 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.