Ese99

Serbia
On FACEIT since 2023 440 matches tracked 188 matches in 30 days
ELO ▼ 462
2,169
30-day peak: 2,643
Rank EU
#155,796
Serbia #1,572 in Serbia
Last updated:

How does Ese99 play?

Rating 0.97 K/R 0.71 ADR 81.7 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 440 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (378 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 3.1
Knife kills 10 in 440 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 9 aces in 378 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 81.3, Win rate at 49%, ELO at 2,169
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 440 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −149 ELO
60 matches · 40% win rate
On Dust 2 −86 ELO
113 matches · 45% win rate
On Cache −49 ELO
33 matches · 58% win rate

Ese99 loses the most ELO on Ancient: −149 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.19 · Anubis
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 440 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
45% better than 29%
0.69 better than 28%
81.3 better than 54%
0.94 better than 20%
45% of 620 duels better than 18%
26% of 53 situations better than 21%
Mirage113
48% better than 37%
0.69 better than 27%
78.1 better than 36%
0.97 better than 30%
49% of 690 duels better than 38%
41% of 56 situations better than 61%
Ancient60
40% better than 14%
0.70 better than 29%
83.5 better than 61%
0.97 better than 32%
47% of 340 duels better than 25%
46% of 24 situations better than 75%
Anubis55
64% better than 86%
0.79 better than 75%
86.4 better than 77%
1.08 better than 67%
48% of 401 duels better than 31%
42% of 33 situations better than 61%
Inferno44
43% better than 20%
0.71 better than 28%
83.5 better than 52%
0.97 better than 24%
45% of 290 duels better than 14%
52% of 21 situations better than 87%
Cache33
58% -
0.71 -
83.0 -
0.94-
48% of 207 duels -
44% of 16 situations -
Nuke21
52% better than 41%
0.74 better than 43%
80.6 better than 46%
0.99 better than 32%
54% of 123 duels better than 59%
29% of 17 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How Ese99 plays

Across 440 matches Ese99 averages K/R 0.71, ADR 81.7 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 55 matches. In 141 of 440 matches the rating was 1.10 or higher (32%), in 208 it was below 0.90. In 378 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: August 2026 at 1.04. Ese99 loses the most ELO on Ancient (−149 ELO, win rate 40%). Things go best on Anubis (+210 ELO, win rate 64%). Match no. 1 of the day goes best: 55% win rate, −30 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 81.3, Win rate at 49%, ELO at 2,169. Last 30 days: 188 matches, win rate 45%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.