Eryvoz

Brazil
On FACEIT since 2024 192 matches tracked
ELO
2,039
Peak across the last 192 matches: 2,150
Rank SA ▼ 1,050 places
#5,767
Brazil #3,494 in Brazil
30 days · prev. #4,717 · best #4,717
Last updated:

How does Eryvoz play?

Rating 1.12 K/R 0.81 ADR 89.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 192 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.14+0.12 · Ø 1.02 better than 88%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 86%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 33x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.2, Headshots +4 pp, Win rate +5 pp
= Stayed the same
ELO at 2,042
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
68 matches · 40% win rate
Between 18:00 and 24:00 +13 ELO, win rate 44%
On Wednesdays +17 ELO, win rate 42%

Eryvoz loses the most ELO from match 5 of the day: −76 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 68%
0.82 better than 84%
93.7 better than 95%
1.11 better than 77%
59% of 397 duels better than 89%
33% of 45 situations better than 37%
Dust 244
50% better than 46%
0.78 better than 74%
85.7 better than 76%
1.13 better than 83%
59% of 159 duels better than 89%
39% of 23 situations better than 54%
Nuke23
39% better than 9%
0.83 better than 75%
87.3 better than 71%
1.11 better than 63%
56% of 99 duels better than 67%
52% of 23 situations better than 84%
Anubis16
44% better than 25%
0.82 better than 88%
88.4 better than 86%
1.16 better than 89%
54% of 56 duels better than 65%
44% of 18 situations better than 66%
Ancient14
50% -
0.82 -
90.9 -
1.19-
57% of 51 duels -
73% of 11 situations -
Cache14
50% -
0.76 -
84.0 -
1.07-
63% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eryvoz plays

Across 192 matches Eryvoz averages K/R 0.81, ADR 89.8 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 81 matches. In 90 of 192 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 133 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. Eryvoz loses the most ELO from match 5 of the day (−76 ELO, win rate 40%). Things go best on Dust 2 (+52 ELO, win rate 50%). Match no. 4 of the day goes best: 67% win rate, +38 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.2, Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: ELO at 2,042.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.