ErycTriceps1

Argentina
On FACEIT since 2022 330 matches tracked 84 matches in 30 days
ELO ▼ 117
2,051
30-day peak: 2,243
Rank EU
#223,048
Argentina #1,886 in Argentina
Last updated:

How does ErycTriceps1 play?

Rating 1.03 K/R 0.74 ADR 78.8 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 330 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.2
Knife kills 2 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 8 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.6
▼ Got worse
Headshots −4 pp, Win rate −10 pp, ELO −303

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
52 matches · 48% win rate
In match 4 of the day −28 ELO
40 matches · 45% win rate
Between 18:00 and 24:00 +2 ELO, win rate 41%
On Saturdays −80 ELO, win rate 40%

ErycTriceps1 loses the most ELO on Ancient: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Cache
  3. Most kills in a match: 41 · Mirage
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 48%
0.76 better than 61%
81.1 better than 52%
1.05 better than 57%
53% of 315 duels better than 63%
47% of 60 situations better than 75%
Dust 283
46% better than 28%
0.71 better than 35%
77.1 better than 30%
0.99 better than 34%
51% of 339 duels right on the average
23% of 56 situations better than 13%
Ancient52
48% better than 39%
0.74 right on the average
77.7 better than 34%
1.02 better than 45%
48% of 206 duels better than 29%
35% of 37 situations better than 42%
Anubis37
57% better than 68%
0.74 right on the average
80.5 better than 47%
1.02 better than 46%
54% of 159 duels better than 66%
42% of 24 situations better than 62%
Cache26
58% better than 59%
0.81 better than 75%
84.1 better than 63%
1.17 better than 81%
54% of 116 duels better than 56%
38% of 16 situations better than 45%
Inferno26
54% better than 54%
0.64 better than 7%
69.0 better than 4%
0.92 better than 10%
44% of 89 duels better than 9%
50% of 12 situations better than 74%
Nuke18
44% better than 20%
0.75 better than 43%
78.3 better than 34%
1.02 better than 38%
34% of 58 duels better than 1%
42% of 12 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How ErycTriceps1 plays

Across 330 matches ErycTriceps1 averages K/R 0.74, ADR 78.8 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 128 of 330 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 310 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: June 2026 at 1.16. ErycTriceps1 loses the most ELO on Ancient (−45 ELO, win rate 48%). Things go best in match 2 of the day (+73 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +73 ELO. Got weaker: Headshots −4 pp, Win rate −10 pp, ELO −303. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.6. Last 30 days: 84 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.