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Enzy7

Lithuania
On FACEIT since 2016 238 matches tracked 12 matches in 30 days
Last updated:

How does Enzy7 play?

Rating 1.12 (from 227 matches) K/R 0.81 ADR 85.9 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 230 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so right on the average (54%).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 2.9
Knife kills 2 in 238 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 72%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 49x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +3 pp, ELO +106
= Stayed the same
ADR at 86.8, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −246 ELO
75 matches · 52% win rate
On Dust 2 −226 ELO
62 matches · 58% win rate
On Sundays −67 ELO, win rate 44%

Enzy7 loses the most ELO on Mirage: −246 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Highest rating in a match: 2.47 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 39%
0.82 better than 77%
86.8 better than 73%
1.13 better than 72%
52% of 328 duels better than 47%
38% of 29 situations better than 47%
Dust 262
58% better than 63%
0.84 better than 82%
90.0 better than 83%
1.19 better than 82%
53% of 355 duels right on the average
42% of 12 situations better than 57%
Ancient52
54% better than 46%
0.83 better than 81%
85.2 better than 66%
1.11 better than 68%
56% of 247 duels better than 72%
13% of 23 situations better than 4%
Inferno17
53% better than 23%
0.82 better than 63%
86.3 better than 52%
1.14 better than 48%
62% of 85 duels better than 77%
50% of 10 situations better than 73%
Anubis15
47% better than 23%
0.77 better than 58%
80.5 better than 44%
1.06 right on the average
47% of 85 duels better than 22%
33% of 3 situations better than 38%
Nuke12
17% -
0.66 -
72.4 -
0.85-
49% of 49 duels -
50% of 4 situations -
Cache5
20% -
0.65 -
75.5 -
0.90-
47% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enzy7 plays

Across 238 matches Enzy7 averages K/R 0.81 and ADR 85.9; the rating across the 227 rated matches is 1.12. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 107 of 230 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 172 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: June 2026 at 1.84. Enzy7 loses the most ELO on Mirage (−246 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +3 pp, ELO +106. Unchanged in recent months: ADR at 86.8, Headshots at 54%. Last 30 days: 12 matches, win rate 42%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.