Enter__Nity

Russia
On FACEIT since 2024 68 matches tracked 47 matches in 30 days
Last updated:

How does Enter__Nity play?

Rating 0.93 K/R 0.66 ADR 74.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 40%−9 pp · Ø 49% better than 2%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 94%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.91−0.05 · Ø 0.96 better than 23%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 18%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 37%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 8x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 88%
Enemies flashed per round 0.53+0.28 · Ø 0.25 better than 95%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +124
= Stayed the same
Headshots at 55%, Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −4.8, First kills −1 pp, Clutch 1v1 −26 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.71).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
24 matches · 50% win rate

Enter__Nity loses the most ELO on Mirage: −83 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.62 better than 10%
71.0 better than 13%
0.88 better than 13%
40% of 67 duels better than 8%
11% of 9 situations better than 3%
Dust 218
39% better than 14%
0.71 better than 47%
79.3 better than 52%
1.01 better than 56%
45% of 56 duels better than 24%
60% of 10 situations better than 94%
Ancient12
58% -
0.62 -
73.5 -
0.85-
35% of 34 duels -
29% of 7 situations -
Anubis9
44% -
0.70 -
74.8 -
0.98-
31% of 16 duels -
13% of 8 situations -
Nuke3
100% -
0.59 -
67.3 -
0.85-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enter__Nity plays

Across 68 matches Enter__Nity averages K/R 0.66, ADR 74.2 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 94% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 14.3 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 19 of 68 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Enter__Nity loses the most ELO on Mirage (−83 ELO, win rate 50%). Things go best in match 1 of the day (+4 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +4 ELO. Improved over the last three months: ELO +124. Got weaker: K/R −0.08, Rating −0.13, ADR −4.8, First kills −1 pp, Clutch 1v1 −26 pp. Unchanged in recent months: Headshots at 55%, Win rate at 51%. Last 30 days: 47 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.