EnorM

Sweden
On FACEIT since 2015 159 matches tracked 142 matches in 30 days
Last updated:
Next update possible in 1h 5m

How does EnorM play?

Rating 1.27 K/R 0.89 ADR 94.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 159 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.32+0.28 · Ø 1.04 better than 97%
Pistol kills per match 3.6
Knife kills 1 in 159 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 95%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 51x 4K, 13 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 14%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether EnorM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.97
OctNov

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +30 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 3.16 · Cache
  3. Most kills in a match: 42 · Anubis
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
61% better than 79%
0.85 better than 91%
90.2 better than 88%
1.25 better than 95%
56% of 245 duels better than 75%
36% of 22 situations better than 43%
Ancient33
55% better than 58%
0.88 better than 93%
94.2 better than 94%
1.21 better than 91%
60% of 183 duels better than 90%
43% of 23 situations better than 63%
Nuke21
62% better than 72%
0.92 better than 96%
98.6 better than 97%
1.30 better than 96%
63% of 107 duels better than 94%
7% of 15 situations better than 1%
Cache19
53% -
1.12 -
116.3 -
1.67-
66% of 157 duels -
47% of 15 situations -
Inferno19
42% better than 14%
0.80 better than 70%
86.0 better than 67%
1.10 better than 60%
59% of 114 duels better than 76%
25% of 12 situations better than 21%
Dust 27
57% -
0.86 -
86.7 -
1.24-
60% of 35 duels -
50% of 6 situations -
Overpass7
43% -
0.78 -
79.4 -
1.13-
51% of 37 duels -
50% of 10 situations -
Aim_galilar_snow3
67% -
0.64 -
78.1 -
1.05-
64% of 55 duels -
64% of 55 situations -
Train3
67% -
0.65 -
79.2 -
0.97-
50% of 12 duels -
-
Vertigo3
33% -
1.29 -
134.3 -
1.84-
79% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EnorM plays

Across 159 matches EnorM averages K/R 0.89, ADR 94.3 and a rating of 1.27. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 105 of 159 matches the rating was 1.10 or higher (66%), in 31 it was below 0.90. In 142 matches with detailed stats: 51 4Ks and 13 aces. Things go best on Anubis (+117 ELO, win rate 61%). Last 30 days: 142 matches, win rate 58%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.