Enji_cs

Germany
On FACEIT since 2018 164 matches tracked 32 matches in 30 days
ELO ▼ 110
2,417
30-day peak: 2,527
Rank EU
#72,541
Germany #1,856 in Germany
Last updated:

How does Enji_cs play?

Rating 0.99 (from 143 matches) K/R 0.73 ADR 81.4 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 20x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +222
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.9, Win rate −17 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: May 2026 with 0.88. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
31 matches · 45% win rate
On Ancient −24 ELO
40 matches · 50% win rate
On Saturdays +26 ELO, win rate 41%

Enji_cs loses the most ELO on Anubis: −48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.75 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno
  4. Reached level 10 · Mirage
  5. Most kills in a match: 35 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
50% better than 44%
0.74 better than 46%
82.3 better than 52%
1.02 better than 46%
44% of 156 duels better than 13%
25% of 12 situations better than 20%
Mirage37
62% better than 83%
0.73 better than 42%
84.4 better than 65%
0.99 better than 33%
47% of 163 duels better than 23%
27% of 11 situations better than 18%
Anubis31
45% better than 27%
0.73 better than 45%
81.3 better than 51%
0.99 better than 35%
47% of 118 duels better than 24%
20% of 15 situations better than 12%
Inferno30
43% better than 18%
0.70 better than 24%
77.9 better than 28%
0.97 better than 18%
49% of 95 duels better than 23%
20% of 10 situations better than 11%
Dust 215
67% better than 93%
0.67 better than 15%
73.4 better than 12%
0.90 better than 8%
41% of 68 duels better than 5%
38% of 8 situations right on the average
Cache7
71% -
0.80 -
88.3 -
1.11-
47% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enji_cs plays

Across 164 matches Enji_cs averages K/R 0.73 and ADR 81.4; the rating across the 143 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 51 of 143 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. Enji_cs loses the most ELO on Anubis (−48 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 62%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: ELO +222. Got weaker: K/R −0.07, Rating −0.08, ADR −7.9, Win rate −17 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 32 matches, win rate 38%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.