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Enfeebling17

Belarus
On FACEIT since 2018 392 matches tracked 111 matches in 30 days
Last updated:

How does Enfeebling17 play?

Rating 1.00 K/R 0.71 ADR 82.3 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 392 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.2
Knife kills 4 in 392 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 46x 4K, 5 aces in 334 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 82.4, Headshots at 43%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
71 matches · 41% win rate
In match 4 of the day −30 ELO
47 matches · 43% win rate

Enfeebling17 loses the most ELO on Ancient: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.35 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
57% better than 66%
0.78 better than 62%
86.2 better than 71%
1.10 better than 65%
51% of 526 duels better than 43%
46% of 65 situations better than 73%
Dust 282
52% better than 42%
0.71 better than 29%
83.2 better than 57%
0.99 better than 25%
51% of 399 duels better than 43%
48% of 40 situations better than 75%
Ancient71
41% better than 13%
0.65 better than 8%
79.4 better than 34%
0.91 better than 9%
43% of 268 duels better than 9%
45% of 31 situations better than 68%
Anubis71
52% better than 42%
0.70 better than 26%
81.0 better than 47%
0.99 better than 28%
53% of 275 duels better than 55%
27% of 41 situations better than 22%
Inferno25
48% better than 20%
0.65 better than 4%
78.2 better than 19%
0.93 better than 4%
45% of 105 duels better than 7%
25% of 8 situations better than 18%
Cache21
52% better than 35%
0.65 better than 6%
76.9 better than 18%
0.89 better than 4%
42% of 90 duels better than 4%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How Enfeebling17 plays

Across 392 matches Enfeebling17 averages K/R 0.71, ADR 82.3 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 121 matches. In 145 of 392 matches the rating was 1.10 or higher (37%), in 155 it was below 0.90. In 334 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. Enfeebling17 loses the most ELO on Ancient (−30 ELO, win rate 41%). Things go best on Mirage (+185 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +13 ELO. Improved over the last three months: ELO +255. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 82.4, Headshots at 43%, Win rate at 52%. Last 30 days: 111 matches, win rate 51%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.