EndL11

Ukraine
294 matches tracked 67 matches in 30 days
Last updated:

How does EndL11 play?

Rating 1.12 K/R 0.78 ADR 84.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 292 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.2
Knife kills 1 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 76%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 39x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 83.4, Win rate at 48%
▼ Got worse
Rating −0.05, ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −270 ELO
60 matches · 37% win rate
In match 3 of the day −208 ELO
53 matches · 38% win rate
On Mondays −169 ELO, win rate 43%

EndL11 loses the most ELO on Mirage: −270 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
41% better than 23%
0.83 better than 90%
86.3 better than 80%
1.17 better than 93%
58% of 218 duels better than 88%
50% of 52 situations better than 81%
Mirage60
37% better than 8%
0.75 better than 59%
80.9 better than 55%
1.06 better than 64%
53% of 249 duels better than 64%
39% of 41 situations better than 54%
Anubis57
58% better than 78%
0.83 better than 89%
91.5 better than 94%
1.19 better than 93%
59% of 220 duels better than 89%
49% of 37 situations better than 72%
Inferno37
65% better than 84%
0.76 better than 62%
81.5 better than 53%
1.14 better than 78%
57% of 154 duels better than 75%
50% of 22 situations better than 78%
Dust 230
37% better than 9%
0.70 better than 35%
77.4 better than 34%
1.02 better than 52%
51% of 116 duels better than 54%
44% of 25 situations better than 68%
Cache20
60% -
0.78 -
86.0 -
1.09-
59% of 59 duels -
20% of 15 situations -
Nuke17
59% better than 60%
0.77 better than 57%
80.2 better than 49%
1.05 right on the average
54% of 59 duels better than 60%
50% of 20 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How EndL11 plays

Across 292 matches EndL11 averages K/R 0.78, ADR 84.2 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Inferno with a 65% win rate in 37 matches. In 145 of 292 matches the rating was 1.10 or higher (50%), in 79 it was below 0.90. In 222 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. EndL11 loses the most ELO on Mirage (−270 ELO, win rate 37%). Things go best on Inferno (+143 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate, +36 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, ELO −58. Unchanged in recent months: K/R at 0.78, ADR at 83.4, Win rate at 48%. Last 30 days: 67 matches, win rate 43%, net ELO −206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.