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EmreTekk

Turkey
On FACEIT since 2026 190 matches tracked 97 matches in 30 days
Last updated:

How does EmreTekk play?

Rating 1.01 K/R 0.72 ADR 80.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 190 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 19%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 2.3
Zeus kills12 in 190 matches
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 19%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 24x 4K, 5 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 89%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.2, Headshots at 41%
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
51 matches · 31% win rate
On Ancient −55 ELO
22 matches · 55% win rate
On Thursdays ±0 ELO, win rate 35%

EmreTekk loses the most ELO from match 5 of the day: −57 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.77 · Nuke

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
50% right on the average
0.75 better than 57%
84.5 better than 69%
1.04 better than 56%
55% of 303 duels better than 74%
28% of 43 situations better than 22%
Mirage36
36% better than 7%
0.75 better than 58%
80.4 right on the average
1.05 better than 61%
47% of 127 duels better than 28%
31% of 35 situations better than 30%
Anubis27
52% right on the average
0.71 better than 37%
77.6 better than 33%
0.98 better than 33%
52% of 114 duels better than 58%
47% of 17 situations better than 76%
Ancient22
55% better than 62%
0.68 better than 20%
78.7 better than 34%
0.93 better than 19%
46% of 71 duels better than 23%
75% of 12 situations better than 99%
Inferno16
50% better than 41%
0.61 better than 7%
68.6 better than 5%
0.87 better than 9%
35% of 75 duels better than 1%
30% of 10 situations better than 28%
Nuke12
58% -
0.78 -
87.2 -
1.09-
49% of 45 duels -
25% of 8 situations -
Cache5
60% -
0.66 -
76.8 -
0.87-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EmreTekk plays

Across 190 matches EmreTekk averages K/R 0.72, ADR 80.8 and a rating of 1.01. Biggest strength: Utility damage per round at 6.1, better than 89% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 19% of level 9 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 72 of 190 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 158 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: November 2026 at 1.09. EmreTekk loses the most ELO from match 5 of the day (−57 ELO, win rate 31%). Things go best in match 3 of the day (+24 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: ELO +119. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.2, Headshots at 41%. Last 30 days: 97 matches, win rate 44%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.