Emqil

Sweden
On FACEIT since 2015 196 matches tracked 136 matches in 30 days
Last updated:

How does Emqil play?

Rating 1.13 K/R 0.79 ADR 85.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 196 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.7
Zeus kills1 in 196 matches
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 20x 4K, 2 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, Win rate +9 pp, ELO +741
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −10.4

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
40 matches · 58% win rate
In match 1 of the day −91 ELO
36 matches · 50% win rate
On Thursdays −58 ELO, win rate 46%

Emqil loses the most ELO on Dust 2: −96 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.18 · Cache
  5. Most kills in a match: 34 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 66%
0.80 better than 71%
85.3 better than 67%
1.16 better than 81%
54% of 289 duels better than 62%
46% of 54 situations better than 73%
Dust 240
58% better than 67%
0.81 better than 75%
88.4 better than 79%
1.13 better than 71%
58% of 149 duels better than 80%
33% of 21 situations better than 35%
Cache25
48% better than 25%
0.83 better than 70%
90.6 better than 74%
1.18 better than 70%
62% of 114 duels better than 85%
8% of 13 situations better than 3%
Ancient21
62% better than 78%
0.74 better than 41%
81.3 better than 44%
1.09 better than 62%
55% of 83 duels better than 66%
15% of 13 situations better than 5%
Anubis15
53% better than 46%
0.67 better than 14%
75.8 better than 19%
0.94 better than 14%
48% of 52 duels better than 27%
50% of 6 situations better than 77%
Nuke13
46% -
0.78 -
83.0 -
1.09-
48% of 63 duels -
31% of 13 situations -
Inferno12
67% -
0.86 -
90.2 -
1.26-
61% of 44 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Emqil plays

Across 196 matches Emqil averages K/R 0.79, ADR 85.6 and a rating of 1.13. Biggest strength: Utility hit rate at 40%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 103 of 196 matches the rating was 1.10 or higher (53%), in 49 it was below 0.90. In 136 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. Emqil loses the most ELO on Dust 2 (−96 ELO, win rate 58%). Things go best on Cache (+60 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +84 ELO. Improved over the last three months: Headshots +5 pp, Win rate +9 pp, ELO +741. Got weaker: K/R −0.11, Rating −0.15, ADR −10.4. Last 30 days: 136 matches, win rate 59%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.