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Emodusto

Russia
29 matches tracked
Last updated:

How does Emodusto play?

Rating 1.14 K/R 0.82 ADR 90.7 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 29 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 23%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (0.96).

Headshot rate 50%+5 pp · Ø 45% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.12+0.16 · Ø 0.96 better than 93%
Pistol kills per match 4.1
Knife kills 1 in 29 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 89%
3K rounds 6.1%+2.3 pp · Ø 3.8% better than 99%
MVPs per match 2.5+0.3 · Ø 2.2 better than 88%
4Ks and aces 9x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.24).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 48%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 5 average
Whether Emodusto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 22 before.

Kills per round (K/R)

0.94
JulAugSepOctNov

Patterns

Soon this shows where Emodusto loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
75% -
0.90 -
97.8 -
1.21-
61% of 70 duels -
33% of 6 situations -
Dust 28
63% -
0.85 -
88.5 -
1.24-
39% of 31 duels -
25% of 4 situations -
Anubis5
40% -
0.57 -
74.1 -
0.79-
27% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Emodusto plays

Across 29 matches Emodusto averages K/R 0.82, ADR 90.7 and a rating of 1.14. Biggest strength: 3K rounds at 6.1%, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 5 players. Averages 18.0 kills per match with 50% headshots. In 16 of 29 matches the rating was 1.10 or higher (55%), in 8 it was below 0.90. In 25 matches with detailed stats: 9 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.