Emi---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Strength6.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.13 (at the start 1.07). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 86.7. Last 3 months: 82.6 (at the start 79.6). Just above the average (80.7).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months unchanged at 51%. Right on the average (51%).
Best month: July 2026 with 2,662. Last 3 months: 2,194 (at the start 2,458).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Emi--- loses the most ELO on Inferno: −126 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 40 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.26 · Mirage
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How Emi--- plays
Across 135 matches Emi--- averages K/R 0.76, ADR 81.0 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 69 of 135 matches the rating was 1.10 or higher (51%), in 44 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Emi--- loses the most ELO on Inferno (−126 ELO, win rate 40%). Things go best on Dust 2 (+23 ELO, win rate 45%). From match no. 5 of the day on, things go best: 61% win rate, −12 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp. Got weaker: ELO −264. Unchanged in recent months: ADR at 82.6, Win rate at 51%. Last 30 days: 27 matches, win rate 44%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.