Em8oy

Kazakhstan
On FACEIT since 2020 206 matches tracked 70 matches in 30 days
ELO ▲ 194
2,637
30-day peak: 2,637
Rank EU
#33,480
Kazakhstan #1,111 in Kazakhstan
Last updated:

How does Em8oy play?

Rating 1.10 K/R 0.79 ADR 87.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.4
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 69%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 26x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +398
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
72 matches · 64% win rate
On Ancient −25 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 −25 ELO, win rate 47%
On Fridays +51 ELO, win rate 48%

Em8oy loses the most ELO on Mirage: −25 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
64% better than 89%
0.81 better than 77%
88.9 better than 83%
1.14 better than 79%
59% of 425 duels better than 88%
41% of 41 situations better than 58%
Ancient46
43% better than 18%
0.77 better than 61%
87.8 better than 78%
1.06 better than 59%
56% of 228 duels better than 74%
48% of 27 situations better than 73%
Dust 230
40% better than 12%
0.75 right on the average
85.1 better than 68%
1.02 better than 39%
54% of 158 duels better than 63%
33% of 18 situations better than 36%
Anubis28
64% better than 83%
0.84 better than 87%
89.5 better than 85%
1.17 better than 86%
54% of 189 duels better than 64%
44% of 18 situations better than 66%
Cache12
58% -
0.81 -
84.2 -
1.13-
56% of 73 duels -
50% of 8 situations -
Nuke11
45% -
0.71 -
80.1 -
0.95-
51% of 61 duels -
14% of 7 situations -
Inferno7
57% -
0.72 -
81.1 -
0.96-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Em8oy plays

Across 206 matches Em8oy averages K/R 0.79, ADR 87.2 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 105 of 206 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 145 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. Em8oy loses the most ELO on Mirage (−25 ELO, win rate 64%). Things go best on Anubis (+24 ELO, win rate 64%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: Win rate +9 pp, ELO +398. Got weaker: K/R −0.10, Rating −0.13, ADR −4.2. Unchanged in recent months: Headshots at 44%. Last 30 days: 70 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.