Em3e

China
On FACEIT since 2026 195 matches tracked 52 matches in 30 days
Last updated:

How does Em3e play?

Rating 1.02 (from 175 matches) K/R 0.74 ADR 80.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.07+0.05 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 7 in 195 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 59%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 20x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.16, ADR −13.9

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.73 (at the start 0.89). Right on the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
66 matches · 55% win rate
In match 2 of the day −38 ELO
41 matches · 46% win rate
On Wednesdays −157 ELO, win rate 23%

Em3e loses the most ELO on Dust 2: −91 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 64%
0.69 better than 29%
76.6 better than 29%
0.94 better than 22%
53% of 229 duels better than 63%
39% of 23 situations better than 49%
Mirage48
44% better than 25%
0.73 better than 46%
79.3 better than 42%
1.01 better than 45%
60% of 162 duels better than 92%
40% of 40 situations better than 58%
Anubis38
68% better than 90%
0.81 better than 83%
85.9 better than 78%
1.14 better than 84%
66% of 139 duels better than 99%
30% of 23 situations better than 30%
Ancient19
47% better than 35%
0.72 better than 46%
79.1 better than 42%
0.98 better than 40%
46% of 80 duels better than 25%
30% of 10 situations better than 31%
Cache11
64% -
0.90 -
89.6 -
1.15-
54% of 46 duels -
38% of 8 situations -
Inferno7
43% -
0.79 -
79.1 -
1.09-
59% of 27 duels -
100% of 3 situations -
Nuke5
0% -
0.72 -
76.8 -
0.46-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Em3e plays

Across 195 matches Em3e averages K/R 0.74 and ADR 80.2; the rating across the 175 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 91% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Anubis with a 68% win rate in 38 matches. In 69 of 175 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 175 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. Em3e loses the most ELO on Dust 2 (−91 ELO, win rate 55%). Things go best on Anubis (+98 ELO, win rate 68%). Match no. 4 of the day goes best: 64% win rate, −9 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.16, ADR −13.9. Unchanged in recent months: Win rate at 53%. Last 30 days: 52 matches, win rate 54%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.