Elorutsche

Germany
158 matches tracked
Last updated:

How does Elorutsche play?

Rating 1.35 (from 1 matches) K/R 0.70 ADR 76.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.35
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 21%+10 pp better than 87%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.6
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 10x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.5
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −239

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 158 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −146 ELO
24 matches · 42% wins
On Cache −123 ELO
21 matches · 43% wins
Between 6:00 and 12:00 −210 ELO, win rate 35%
On Saturdays −120 ELO, win rate 28%

Elorutsche loses the most ELO in match 1 of the day: −146 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Inferno
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
59% better than 73%
0.70 better than 28%
77.7 better than 32%
-
56% of 210 duels better than 75%
22% of 27 situations better than 17%
Mirage44
48% better than 35%
0.62 better than 5%
69.8 better than 6%
-
49% of 194 duels better than 35%
32% of 22 situations better than 30%
Cache21
43% -
0.76 -
80.4 -
-
63% of 81 duels -
18% of 11 situations -
Inferno20
50% better than 34%
0.69 better than 22%
78.2 better than 31%
1.35-
57% of 87 duels better than 72%
33% of 15 situations better than 36%
Nuke20
40% better than 9%
0.78 better than 56%
80.8 better than 42%
-
49% of 85 duels better than 27%
68% of 19 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How Elorutsche plays

Across 158 matches Elorutsche averages K/R 0.70 and ADR 76.2; the rating across the 1 rated matches is 1.35. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 15.1 kills per match, 46% of them headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 71 matches with detailed stats: 10 4Ks and 1 aces. Elorutsche loses the most ELO in match 1 of the day (−146 ELO, win rate 42%). Things go best on Mirage (+151 ELO, win rate 48%). Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −239. Unchanged in recent months: K/R at 0.71, ADR at 77.5. Last 30 days: 1 matches, win rate 100%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.