Eloiky

PE
161 matches tracked
Last updated:

How does Eloiky play?

Rating 0.93 (from 106 matches) K/R 0.68 ADR 73.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 7% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 47%−3 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.90−0.10 · Ø 1.00 better than 18%
Pistol kills per match 1.5
Knife kills 2 in 161 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 47%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 16%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 15x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 34%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 74.4
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −197

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
48 matches · 42% win rate
On Dust 2 −27 ELO
40 matches · 50% win rate
On Sundays ±0 ELO, win rate 42%

Eloiky loses the most ELO in match 1 of the day: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.67 better than 25%
74.3 better than 25%
0.95 better than 34%
45% of 175 duels better than 24%
19% of 31 situations better than 8%
Dust 240
50% right on the average
0.70 better than 44%
76.1 better than 37%
0.95 better than 35%
44% of 109 duels better than 21%
24% of 21 situations better than 16%
Anubis18
61% better than 84%
0.68 better than 25%
75.1 better than 25%
0.95-
50% of 46 duels right on the average
67% of 6 situations better than 96%
Cache14
36% -
0.64 -
65.9 -
0.85-
44% of 45 duels -
33% of 12 situations -
Inferno14
43% -
0.69 -
77.4 -
0.95-
36% of 42 duels -
50% of 2 situations -
Ancient10
20% -
0.73 -
78.0 -
0.94-
45% of 22 duels -
0% of 2 situations -
Nuke7
86% -
0.62 -
64.1 -
0.89-
60% of 25 duels -
33% of 3 situations -
Overpass6
17% -
0.57 -
61.9 -
-
0% of 2 duels -
0% of 1 situations -
Vertigo4
25% -
0.67 -
77.6 -
0.78-
48% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eloiky plays

Across 161 matches Eloiky averages K/R 0.68 and ADR 73.7; the rating across the 106 rated matches is 0.93. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 6 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 25 of 106 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Eloiky loses the most ELO in match 1 of the day (−52 ELO, win rate 42%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.05. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −197. Unchanged in recent months: ADR at 74.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.