Eloh

Argentina
On FACEIT since 2021 113 matches tracked 27 matches in 30 days
Last updated:

How does Eloh play?

Rating 1.00 (from 71 matches) K/R 0.69 ADR 77.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 37% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 55%+6 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so right on the average (46%).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 2.6
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 11.3%−1.7 pp · Ø 13.0% better than 13%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 92%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 0 aces in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.0).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.7+3.7 · Ø 4.0 better than 98%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 81%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.7, Headshots +5 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −82

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
41 matches · 51% win rate
On Tuesdays ±0 ELO, win rate 30%

Eloh loses the most ELO on Mirage: −1 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 51%
0.66 better than 23%
73.4 better than 22%
0.95 better than 35%
51% of 97 duels better than 59%
41% of 17 situations better than 61%
Dust 239
54% better than 68%
0.72 better than 56%
81.2 better than 64%
1.06 better than 74%
52% of 82 duels better than 62%
45% of 11 situations better than 73%
Inferno10
40% -
0.70 -
79.2 -
1.11-
73% of 22 duels -
50% of 4 situations -
Nuke8
38% -
0.60 -
71.0 -
0.92-
44% of 18 duels -
50% of 2 situations -
Ancient6
67% -
0.77 -
86.3 -
1.02-
45% of 20 duels -
50% of 2 situations -
Overpass4
75% -
0.78 -
87.9 -
1.40-
75% of 4 duels -
100% of 1 situations -
Anubis3
33% -
0.59 -
74.6 -
0.83-
43% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eloh plays

Across 113 matches Eloh averages K/R 0.69 and ADR 77.8; the rating across the 71 rated matches is 1.00. Biggest strength: Utility hit rate at 46%, better than 98% of level 6 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 24 of 71 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Eloh loses the most ELO on Mirage (−1 ELO, win rate 51%). Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.7, Headshots +5 pp, Win rate +14 pp. Got weaker: ELO −82. Last 30 days: 27 matches, win rate 59%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.