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Elfceys

France
On FACEIT since 2017 167 matches tracked 17 matches in 30 days
Last updated:

How does Elfceys play?

Rating 0.96 K/R 0.66 ADR 73.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 40%−12 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.8
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 10x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 72.6, Headshots at 57%
▼ Got worse
Win rate −5 pp, ELO −113

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.51
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −12 ELO
22 matches · 45% win rate
In match 3 of the day −8 ELO
25 matches · 40% win rate
On Tuesdays −43 ELO, win rate 42%

Elfceys loses the most ELO on Cache: −12 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
49% better than 34%
0.67 better than 14%
74.0 better than 12%
0.98 better than 25%
47% of 172 duels better than 22%
40% of 20 situations better than 53%
Inferno34
50% better than 31%
0.66 better than 8%
73.8 better than 9%
0.93 better than 7%
50% of 159 duels better than 24%
42% of 19 situations better than 55%
Dust 233
64% better than 87%
0.62 better than 4%
68.2 better than 2%
0.90 better than 6%
40% of 148 duels better than 5%
20% of 20 situations better than 9%
Cache22
45% better than 18%
0.68 better than 23%
76.4 better than 28%
0.96 better than 25%
38% of 110 duels better than 2%
33% of 3 situations better than 34%
Nuke16
56% right on the average
0.69 better than 19%
76.0 better than 19%
0.99 better than 24%
47% of 79 duels better than 18%
25% of 8 situations better than 15%
Ancient7
43% -
0.62 -
68.3 -
0.92-
33% of 15 duels -
75% of 4 situations -
Overpass7
100% -
0.73 -
75.2 -
1.07-
55% of 11 duels -
0% of 2 situations -
Mirage5
80% -
0.77 -
82.9 -
1.17-
54% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elfceys plays

Across 167 matches Elfceys averages K/R 0.66, ADR 73.4 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 54 of 167 matches the rating was 1.10 or higher (32%), in 80 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Elfceys loses the most ELO on Cache (−12 ELO, win rate 45%). Things go best in match 2 of the day (+171 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +171 ELO. Got weaker: Win rate −5 pp, ELO −113. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.6, Headshots at 57%. Last 30 days: 17 matches, win rate 65%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.