Eleectro

Uzbekistan
On FACEIT since 2024 110 matches tracked 36 matches in 30 days
ELO ▼ 60
2,026
30-day peak: 2,086
Rank EU
#239,885
Uzbekistan #1,530 in Uzbekistan
Last updated:

How does Eleectro play?

Rating 1.06 K/R 0.75 ADR 84.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.2
Knife kills 6 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 96%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.74, ADR at 84.8
▼ Got worse
Rating −0.05, Headshots −6 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
40 matches · 50% win rate
Between 6:00 and 12:00 −14 ELO, win rate 48%
On Fridays +1 ELO, win rate 47%

Eleectro loses the most ELO on Mirage: −13 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Nuke
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 45%
0.77 better than 65%
88.0 better than 82%
1.06 better than 62%
54% of 142 duels better than 67%
39% of 33 situations better than 54%
Dust 227
52% right on the average
0.71 better than 38%
80.7 better than 51%
1.02 better than 47%
50% of 101 duels better than 46%
57% of 21 situations better than 92%
Anubis14
64% -
0.75 -
85.3 -
1.06-
47% of 49 duels -
20% of 10 situations -
Inferno12
75% -
0.87 -
91.8 -
1.25-
46% of 52 duels -
27% of 11 situations -
Nuke10
50% -
0.72 -
78.9 -
1.03-
72% of 39 duels -
57% of 7 situations -
Ancient4
50% -
0.68 -
85.6 -
0.91-
42% of 19 duels -
-
Cache3
0% -
0.61 -
75.5 -
0.78-
55% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eleectro plays

Across 110 matches Eleectro averages K/R 0.75, ADR 84.9 and a rating of 1.06. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 47 of 110 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. Eleectro loses the most ELO on Mirage (−13 ELO, win rate 50%). Things go best from match 5 of the day (+42 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +42 ELO. Improved over the last three months: ELO +268. Got weaker: Rating −0.05, Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.8. Last 30 days: 36 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.