Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,757 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18. Last 3 months: 1.14 (at the start 1.09). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 88.4. Last 3 months: 82.5 (at the start 86.8). Just above the average (80.6).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 39% (at the start 52%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 58% (at the start 50%). Well above the average (52%).
Best month: October 2026 with 1,904. Last 3 months: 1,778 (at the start 1,691).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
EldonK- loses the most ELO on Dust 2: −69 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 39 · Dust 2
- Longest win streak: 12 wins in a row · Cache
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How EldonK- plays
Across 64 matches EldonK- averages K/R 0.79, ADR 84.2 and a rating of 1.12. Biggest strength: K/D at 1.16, better than 92% of level 9 players. Averages 17.9 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 33 of 64 matches the rating was 1.10 or higher (52%), in 17 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. EldonK- loses the most ELO on Dust 2 (−69 ELO, win rate 55%). Things go best in match 1 of the day (+58 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +58 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +87. Got weaker: ADR −4.3, Headshots −13 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 5 matches, win rate 60%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.