El_Pashaa

Argentina
On FACEIT since 2024 217 matches tracked 48 matches in 30 days
Last updated:

How does El_Pashaa play?

Rating 0.93 (from 189 matches) K/R 0.65 ADR 73.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 45%−3 pp · Ø 48% better than 36%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 0.92−0.11 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 6 in 217 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 19%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 18x 4K, 2 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +561
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 73.2, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −68 ELO
37 matches · 43% win rate
In match 4 of the day −54 ELO
25 matches · 32% win rate
On Saturdays −21 ELO, win rate 40%

El_Pashaa loses the most ELO on Nuke: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
67% better than 94%
0.66 better than 18%
73.6 better than 18%
0.98 better than 41%
56% of 193 duels better than 80%
40% of 35 situations better than 57%
Mirage58
47% better than 36%
0.62 better than 7%
70.6 better than 9%
0.86 better than 7%
47% of 193 duels better than 29%
34% of 35 situations better than 43%
Nuke37
43% better than 15%
0.68 better than 20%
75.9 better than 25%
0.94 better than 19%
51% of 117 duels right on the average
44% of 16 situations better than 65%
Inferno20
50% right on the average
0.61 better than 8%
70.4 better than 11%
0.90 better than 18%
54% of 83 duels better than 69%
42% of 12 situations better than 64%
Anubis19
58% better than 70%
0.72 better than 47%
76.9 better than 30%
1.00 right on the average
37% of 70 duels better than 3%
47% of 15 situations better than 73%
Ancient13
15% -
0.54 -
72.5 -
0.78-
43% of 42 duels -
40% of 5 situations -
Cache7
57% -
0.63 -
67.8 -
0.90-
33% of 24 duels -
33% of 6 situations -
Vertigo3
67% -
0.69 -
78.2 -
1.01-
64% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_Pashaa plays

Across 217 matches El_Pashaa averages K/R 0.65 and ADR 73.0; the rating across the 189 rated matches is 0.93. Biggest strength: Utility damage per round at 5.4, better than 80% of level 8 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 8 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 60 matches. In 50 of 189 matches the rating was 1.10 or higher (26%), in 94 it was below 0.90. In 154 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. El_Pashaa loses the most ELO on Nuke (−68 ELO, win rate 43%). Things go best on Dust 2 (+34 ELO, win rate 67%). Match no. 3 of the day goes best: 71% win rate, +20 ELO. Improved over the last three months: Win rate +8 pp, ELO +561. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 73.2, Headshots at 45%. Last 30 days: 48 matches, win rate 58%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.