El_Gulo

Spain
On FACEIT since 2016 310 matches tracked
Last updated:

How does El_Gulo play?

Rating 1.07 K/R 0.73 ADR 78.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 5 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +178
= Stayed the same
K/R at 0.73, Rating at 1.08, ADR at 78.8, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
47 matches · 43% win rate
On Mirage −18 ELO
67 matches · 52% win rate
On Tuesdays −51 ELO, win rate 49%

El_Gulo loses the most ELO in match 3 of the day: −37 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.10 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 29%
0.72 better than 34%
76.6 better than 23%
1.05 better than 46%
49% of 231 duels better than 32%
40% of 53 situations better than 55%
Mirage67
52% better than 43%
0.72 better than 34%
77.3 better than 28%
1.05 right on the average
52% of 203 duels right on the average
28% of 43 situations better than 19%
Inferno64
69% better than 83%
0.71 better than 20%
76.6 better than 13%
1.07 better than 35%
54% of 201 duels better than 44%
30% of 47 situations better than 28%
Cache42
55% better than 44%
0.75 better than 37%
84.2 better than 48%
1.08 better than 41%
54% of 150 duels right on the average
55% of 33 situations better than 81%
Nuke32
59% better than 56%
0.80 better than 61%
85.5 better than 62%
1.14 better than 66%
48% of 103 duels better than 22%
39% of 23 situations better than 48%
Ancient28
46% better than 24%
0.72 better than 32%
76.9 better than 23%
1.04 better than 45%
49% of 90 duels better than 32%
31% of 16 situations better than 30%
Anubis5
20% -
0.69 -
69.5 -
0.98-
60% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_Gulo plays

Across 310 matches El_Gulo averages K/R 0.73, ADR 78.6 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 64 matches. In 128 of 310 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 274 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. El_Gulo loses the most ELO in match 3 of the day (−37 ELO, win rate 43%). Things go best on Inferno (+241 ELO, win rate 69%). Match no. 4 of the day goes best: 64% win rate, +97 ELO. Improved over the last three months: ELO +178. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.08, ADR at 78.8, Win rate at 55%. Last 30 days: 7 matches, win rate 86%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.