El_Chapman

Germany
On FACEIT since 2024 96 matches tracked 55 matches in 30 days
ELO ▲ 86
2,109
30-day peak: 2,109
Rank EU
#183,778
Germany #4,978 in Germany
Last updated:

How does El_Chapman play?

Rating 1.35 K/R 0.96 ADR 98.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 96 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 42% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Zeus kills4 in 96 matches
Knife kills 15 in 96 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 31x 4K, 7 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.95, Rating at 1.34, Win rate at 55%, ELO at 2,109
▼ Got worse
ADR −5.1, Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.95 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
33 matches · 48% win rate
On Mirage −11 ELO
21 matches · 48% win rate

El_Chapman loses the most ELO in match 1 of the day: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.65 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 39%
0.93 better than 97%
96.4 better than 95%
1.29 better than 96%
48% of 119 duels better than 32%
54% of 13 situations better than 86%
Dust 217
65% better than 91%
1.04 better than 99%
100.4 better than 98%
1.49 better than 99%
63% of 83 duels better than 95%
44% of 18 situations better than 69%
Ancient13
54% -
0.94 -
95.5 -
1.31-
54% of 65 duels -
36% of 11 situations -
Anubis13
62% -
0.90 -
95.0 -
1.30-
54% of 69 duels -
80% of 5 situations -
Inferno12
50% -
0.95 -
103.9 -
1.31-
69% of 84 duels -
20% of 5 situations -
Nuke10
80% -
1.02 -
109.5 -
1.47-
71% of 72 duels -
44% of 9 situations -
Cache7
29% -
0.88 -
89.3 -
1.28-
60% of 30 duels -
44% of 9 situations -
Vertigo3
33% -
1.00 -
99.6 -
1.39-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_Chapman plays

Across 96 matches El_Chapman averages K/R 0.96, ADR 98.6 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.7 kills per match with 51% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 70 of 96 matches the rating was 1.10 or higher (73%), in 10 it was below 0.90. In 87 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: November 2026 at 1.41. El_Chapman loses the most ELO in match 1 of the day (−24 ELO, win rate 48%). Things go best in match 2 of the day (−12 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, −12 ELO. Got weaker: ADR −5.1, Headshots −8 pp. Unchanged in recent months: K/R at 0.95, Rating at 1.34, Win rate at 55%, ELO at 2,109. Last 30 days: 55 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.