ElEfecto

Turkey
104 matches tracked 20 matches in 30 days
Last updated:

How does ElEfecto play?

Rating 0.87 (from 64 matches) K/R 0.66 ADR 75.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 5
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ElEfecto gets the first kill in 13 of 100 rounds. 3 percentage points above the level 5 average (10%).

Rounds with first kill 13%+3 pp better than 89%
Opening duels won 46%−3 pp better than 26%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 5 average (1.6).

Clutch 1v1 won 33%−5 pp better than 30%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.2−0.4 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.09 below the level 5 average (0.96).

Headshot rate 47%+3 pp better than 69%
AWP share of kills 4%−6 pp better than 23%
K/D 0.87−0.09 better than 16%
Pistol kills per match 2.1
Knife kills 6 in 104 matches

Impact

Weakness
Damage and big rounds

Averages 1.7 round MVPs per match. 0.4 below the level 5 average (2.1).

2K rounds 11.7%−1.0 pp better than 25%
3K rounds 3.2%−0.5 pp better than 30%
MVPs per match 1.7−0.4 better than 9%
4Ks and aces 2x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.51 enemies flashed per round (51 per 100 rounds). 0.26 above the level 5 average (0.25).

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 4.2+0.3 better than 60%
Enemies flashed per round 0.51+0.26 better than 94%
Deaths per round 75%+2 pp better than 30%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +11 pp, ELO +135
= Stayed the same
K/R at 0.65, ADR at 75.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.65 (at the start 0.67). 0.05 below the level 5 average (0.70).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −3 ELO
28 matches · 43% win rate
In match 1 of the day +25 ELO
35 matches · 49% win rate
Between 0:00 and 6:00 +31 ELO, win rate 42%
On Mondays −59 ELO, win rate 50%

ElEfecto loses the most ELO in match 2 of the day: −3 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 65%
0.64 better than 18%
74.4 better than 27%
0.85 better than 11%
46% of 257 duels better than 33%
17% of 18 situations better than 7%
Anubis22
73% better than 98%
0.69 better than 37%
78.2 better than 45%
0.98-
50% of 116 duels on par
40% of 15 situations better than 60%
Inferno15
40% better than 16%
0.64 better than 23%
75.8 better than 39%
0.79-
47% of 91 duels better than 35%
100% of 4 situations better than 99%
Nuke13
54% -
0.69 -
77.6 -
0.91-
49% of 86 duels -
33% of 9 situations -
Mirage5
40% -
0.50 -
70.2 -
0.73-
33% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElEfecto plays

Across 104 matches ElEfecto averages K/R 0.66 and ADR 75.8; the rating across the 64 rated matches is 0.87. Biggest strength: Rounds with first kill at 13%, better than 89% of level 5 players. Most room to improve: Rating at 0.87, better than only 11% of level 5 players. Averages 14.0 kills per match with 47% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 14 of 64 matches the rating was 1.10 or higher (22%), in 35 it was below 0.90. In 67 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.90. ElEfecto loses the most ELO in match 2 of the day (−3 ELO, win rate 43%). Things go best on Anubis (+36 ELO, win rate 73%). Improved over the last three months: Headshots +3 pp, Win rate +11 pp, ELO +135. Unchanged in recent months: K/R at 0.65, ADR at 75.8. Last 30 days: 20 matches, win rate 80%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.