ElCofy

AR
142 matches tracked
Last updated:

How does ElCofy play?

Rating 0.92 (from 73 matches) K/R 0.69 ADR 81.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 49%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 32%+21 pp · Ø 11% better than 96%
K/D 0.93−0.07 · Ø 1.00 better than 28%
Pistol kills per match 3.3
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 30%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 11%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 4x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 79%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp, ELO +104
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.9, Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −137 ELO
31 matches · 42% win rate
On Mirage −45 ELO
40 matches · 45% win rate
On Mondays −58 ELO, win rate 35%

ElCofy loses the most ELO in match 2 of the day: −137 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
52% better than 60%
0.71 right on the average
87.4 better than 89%
0.96 better than 39%
55% of 433 duels better than 78%
43% of 23 situations better than 66%
Mirage40
45% better than 30%
0.65 better than 17%
72.9 better than 19%
0.86 better than 10%
49% of 188 duels better than 46%
25% of 28 situations better than 17%
Nuke21
57% better than 67%
0.76 better than 68%
84.7 better than 78%
1.01-
49% of 125 duels better than 43%
31% of 13 situations better than 31%
Inferno11
55% -
0.64 -
78.1 -
0.82-
42% of 84 duels -
67% of 3 situations -
Cache3
33% -
0.52 -
63.6 -
0.95-
29% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ElCofy plays

Across 142 matches ElCofy averages K/R 0.69 and ADR 81.2; the rating across the 73 rated matches is 0.92. Biggest strength: Rounds with first kill at 14%, better than 94% of level 6 players. Most room to improve: 3K rounds at 2.8%, better than only 11% of level 6 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 20 of 73 matches the rating was 1.10 or higher (27%), in 37 it was below 0.90. In 55 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. ElCofy loses the most ELO in match 2 of the day (−137 ELO, win rate 42%). Things go best in match 3 of the day (+66 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +66 ELO. Improved over the last three months: Win rate +4 pp, ELO +104. Got weaker: K/R −0.07, Rating −0.07, ADR −4.9, Headshots −2 pp. Last 30 days: 3 matches, win rate 33%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.