El1teAventa

Armenia
On FACEIT since 2017 170 matches tracked 89 matches in 30 days
Last updated:

How does El1teAventa play?

Rating 0.93 K/R 0.66 ADR 73.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Knife kills 5 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 8x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +559
= Stayed the same
Rating at 0.92, ADR at 73.1
▼ Got worse
K/R −0.04, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
20 matches · 65% win rate
On Dust 2 −27 ELO
42 matches · 38% win rate
On Thursdays −32 ELO, win rate 45%

El1teAventa loses the most ELO on Inferno: −30 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Dust 2
  5. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
38% better than 11%
0.69 better than 26%
76.7 better than 28%
0.95 better than 23%
54% of 160 duels better than 67%
41% of 22 situations better than 60%
Ancient38
45% better than 27%
0.63 better than 6%
71.5 better than 8%
0.88 better than 8%
40% of 144 duels better than 5%
50% of 26 situations better than 79%
Anubis20
60% better than 75%
0.70 better than 30%
77.9 better than 33%
0.96 better than 27%
48% of 75 duels better than 30%
64% of 14 situations better than 96%
Inferno20
65% better than 83%
0.61 better than 4%
67.2 better than 2%
0.87 better than 5%
62% of 60 duels better than 88%
18% of 11 situations better than 11%
Cache19
42% -
0.66 -
71.1 -
0.94-
53% of 59 duels -
25% of 16 situations -
Mirage19
68% better than 94%
0.71 better than 35%
75.7 better than 24%
1.03 right on the average
49% of 67 duels better than 37%
43% of 14 situations better than 65%
Nuke10
60% -
0.67 -
73.0 -
0.92-
40% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El1teAventa plays

Across 170 matches El1teAventa averages K/R 0.66, ADR 73.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 43% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 42 of 170 matches the rating was 1.10 or higher (25%), in 77 it was below 0.90. In 133 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. El1teAventa loses the most ELO on Inferno (−30 ELO, win rate 65%). Things go best on Ancient (+54 ELO, win rate 45%). From match no. 5 of the day on, things go best: 60% win rate, −10 ELO. Improved over the last three months: Win rate +8 pp, ELO +559. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 0.92, ADR at 73.1. Last 30 days: 89 matches, win rate 54%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.