El1as

Venezuela
On FACEIT since 2020 200 matches tracked 56 matches in 30 days
ELO ▲ 206
2,391
30-day peak: 2,394
Rank NA ▲ 1,026 places
#2,390
Venezuela #33 in Venezuela
30 days · prev. #3,416 · best #2,358
Last updated:

How does El1as play?

Rating 1.06 (from 153 matches) K/R 0.75 ADR 79.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.7
Knife kills 19 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 24x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.77, ADR at 79.1
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −76

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
23 matches · 57% win rate
In match 1 of the day −27 ELO
66 matches · 47% win rate
Between 18:00 and 24:00 −31 ELO, win rate 40%
On Fridays −30 ELO, win rate 47%

El1as loses the most ELO on Anubis: −55 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.36 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 68%
0.75 right on the average
79.8 better than 42%
1.03 better than 47%
47% of 180 duels better than 24%
38% of 26 situations right on the average
Dust 248
42% better than 17%
0.73 better than 44%
77.6 better than 32%
1.03 better than 46%
49% of 170 duels better than 35%
40% of 20 situations better than 57%
Ancient33
64% better than 85%
0.75 right on the average
77.5 better than 27%
1.11 better than 71%
53% of 128 duels better than 55%
52% of 23 situations better than 83%
Anubis23
57% better than 67%
0.88 better than 93%
92.1 better than 92%
1.19 better than 88%
62% of 76 duels better than 93%
38% of 13 situations right on the average
Inferno12
58% -
0.77 -
81.1 -
1.18-
66% of 47 duels -
75% of 4 situations -
Cache11
36% -
0.66 -
76.6 -
0.93-
39% of 46 duels -
67% of 3 situations -
Nuke11
45% -
0.75 -
77.4 -
1.12-
52% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El1as plays

Across 200 matches El1as averages K/R 0.75 and ADR 79.9; the rating across the 153 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 62 of 153 matches the rating was 1.10 or higher (41%), in 51 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.22. El1as loses the most ELO on Anubis (−55 ELO, win rate 57%). Things go best in match 3 of the day (+102 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +102 ELO. Improved over the last three months: Rating +0.08. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −76. Unchanged in recent months: K/R at 0.77, ADR at 79.1. Last 30 days: 56 matches, win rate 59%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.