El-Bobel
Name history of El-Bobel
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does El-Bobel play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.16. Last 3 months: 1.10 (at the start 1.08). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 89.4. Last 3 months: 87.0 (at the start 83.4). Clearly above the average (80.8).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Matches won (win rate)
Best month: April 2026 with 70%. Last 3 months: 46% (at the start 55%). Clearly below the average (50%).
Best month: September 2026 with 2,365. Last 3 months: 2,113 (at the start 2,303).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
El-Bobel loses the most ELO on Anubis: −22 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Dust 2
- Recorded match no. 100 · Anubis
- Most kills in a match: 35 · Cache
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How El-Bobel plays
Across 181 matches El-Bobel averages K/R 0.77 and ADR 85.7; the rating across the 132 rated matches is 1.10. Biggest strength: 3K rounds at 5.1%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 63 of 132 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 115 matches with detailed stats: 14 4Ks and 7 aces. Best month by rating: November 2026 at 1.16. El-Bobel loses the most ELO on Anubis (−22 ELO, win rate 62%). Things go best on Ancient (+30 ELO, win rate 51%). Match no. 3 of the day goes best: 67% win rate, −23 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −4 pp, Win rate −9 pp, ELO −190. Unchanged in recent months: Rating at 1.10, ADR at 87.0. Last 30 days: 34 matches, win rate 41%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.