Ekuzica

Poland
On FACEIT since 2020 60 matches tracked 38 matches in 30 days
Last updated:

How does Ekuzica play?

Rating 1.04 K/R 0.76 ADR 81.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 53%+2 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 61%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 73%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 94%
MVPs per match 2.4+0.1 · Ø 2.3 better than 77%
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 71%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.6
▼ Got worse
Win rate −8 pp, ELO −214

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 1.91 · Nuke

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.70 -
74.8 -
0.94-
32% of 34 duels -
30% of 10 situations -
Ancient12
67% -
0.85 -
91.5 -
1.15-
47% of 36 duels -
43% of 7 situations -
Nuke12
75% -
0.83 -
90.7 -
1.16-
67% of 30 duels -
11% of 9 situations -
Inferno11
36% -
0.77 -
79.8 -
1.03-
77% of 30 duels -
43% of 7 situations -
Dust 27
29% -
0.65 -
70.6 -
0.92-
44% of 32 duels -
25% of 4 situations -
Anubis4
50% -
0.62 -
72.2 -
0.87-
40% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ekuzica plays

Across 60 matches Ekuzica averages K/R 0.76, ADR 81.3 and a rating of 1.04. Biggest strength: Utility hit rate at 52%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (−33 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −33 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −214. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.6. Last 30 days: 38 matches, win rate 47%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.