Eivou_787

AR
224 matches tracked 36 matches in 30 days
ELO ▲ 173
2,008
30-day peak: 2,058
Rank SA ▼ 870 places
#6,479
AR #1,391 in AR
30 days · prev. #5,609 · best #5,609
Last updated:

How does Eivou_787 play?

Rating 1.16 (from 201 matches) K/R 0.83 ADR 92.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 201 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.14+0.12 · Ø 1.02 better than 89%
Pistol kills per match 3.2
Knife kills 21 in 224 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 51x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, ELO +226
= Stayed the same
K/R at 0.84, ADR at 92.7, Headshots at 52%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.84 (at the start 0.82). Well above the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
65 matches · 54% win rate
On Mirage −58 ELO
88 matches · 47% win rate
Between 6:00 and 12:00 −92 ELO, win rate 44%
On Mondays +48 ELO, win rate 37%

Eivou_787 loses the most ELO on Dust 2: −76 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
47% better than 36%
0.85 better than 92%
94.7 better than 96%
1.19 better than 92%
53% of 577 duels better than 65%
57% of 30 situations better than 92%
Dust 265
54% better than 65%
0.82 better than 89%
88.3 better than 87%
1.16 better than 90%
51% of 359 duels better than 55%
47% of 30 situations better than 75%
Inferno25
48% better than 34%
0.84 better than 88%
92.9 better than 92%
1.21 better than 91%
51% of 151 duels right on the average
60% of 10 situations better than 90%
Nuke21
48% better than 25%
0.83 better than 79%
93.4 better than 88%
1.08 better than 57%
51% of 132 duels better than 44%
33% of 12 situations better than 34%
Anubis12
75% -
0.77 -
85.6 -
1.09-
52% of 71 duels -
17% of 6 situations -
Ancient8
63% -
0.81 -
92.7 -
1.14-
55% of 47 duels -
50% of 2 situations -
Cache5
40% -
0.83 -
100.9 -
1.02-
56% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eivou_787 plays

Across 224 matches Eivou_787 averages K/R 0.83 and ADR 92.1; the rating across the 201 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 92.1, better than 96% of level 9 players. Averages 18.7 kills per match with 52% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 107 of 201 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 150 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. Eivou_787 loses the most ELO on Dust 2 (−76 ELO, win rate 54%). Things go best on Nuke (+26 ELO, win rate 48%). Improved over the last three months: Rating +0.06, ELO +226. Unchanged in recent months: K/R at 0.84, ADR at 92.7, Headshots at 52%, Win rate at 50%. Last 30 days: 36 matches, win rate 58%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.