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EisenMVP

Ukraine
On FACEIT since 2016 374 matches tracked 153 matches in 30 days
ELO ▲ 241
2,668
30-day peak: 2,682
Rank EU
#32,182
Ukraine #1,440 in Ukraine
Last updated:
Next update possible in 44m 35s

How does EisenMVP play?

Rating 0.91 K/R 0.64 ADR 73.9 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 374 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.91−0.14 · Ø 1.05 better than 7%
Pistol kills per match 2.2
Knife kills 2 in 374 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 6%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 31x 4K, 0 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 74.1
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −57

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −241 ELO
39 matches · 31% win rate
On Anubis −210 ELO
95 matches · 46% win rate
Between 6:00 and 12:00 −180 ELO, win rate 44%
On Thursdays −30 ELO, win rate 46%

EisenMVP loses the most ELO in match 4 of the day: −241 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
55% better than 59%
0.63 better than 5%
72.7 better than 10%
0.90 better than 6%
49% of 434 duels better than 34%
30% of 73 situations better than 27%
Anubis95
46% better than 24%
0.63 better than 5%
74.1 better than 13%
0.89 better than 5%
45% of 360 duels better than 15%
47% of 55 situations better than 72%
Ancient94
54% better than 53%
0.69 better than 21%
78.6 better than 32%
0.96 better than 21%
52% of 466 duels right on the average
29% of 52 situations better than 28%
Inferno44
39% better than 5%
0.62 better than 3%
70.5 better than 3%
0.87 better than 3%
44% of 200 duels better than 4%
41% of 22 situations better than 53%
Cache30
57% better than 60%
0.63 better than 11%
69.2 better than 8%
0.91 better than 15%
53% of 127 duels better than 55%
40% of 15 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How EisenMVP plays

Across 374 matches EisenMVP averages K/R 0.64, ADR 73.9 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.91, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 88 of 374 matches the rating was 1.10 or higher (24%), in 181 it was below 0.90. In 305 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. EisenMVP loses the most ELO in match 4 of the day (−241 ELO, win rate 31%). Things go best in match 3 of the day (+181 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +181 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −57. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 74.1. Last 30 days: 153 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.