EgorK

Russia
On FACEIT since 2013 304 matches tracked 90 matches in 30 days
Last updated:
Next update possible in 1h 33m

How does EgorK play?

Rating 1.04 K/R 0.74 ADR 84.6 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly below the average (53%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 51%−2 pp · Ø 53% better than 20%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.11).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.05−0.06 · Ø 1.11 better than 17%
Pistol kills per match 2.9
Knife kills 6 in 304 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.5%).

2K rounds 13.5%−0.9 pp · Ø 14.4% better than 21%
3K rounds 3.7%−0.8 pp · Ø 4.5% better than 11%
MVPs per match 2.3−0.2 · Ø 2.5 better than 16%
4Ks and aces 73x 4K, 4 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.42+0.08 · Ø 0.34 better than 73%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether EgorK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 304 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −91 ELO
23 matches · 39% win rate
On Ancient −3 ELO
46 matches · 41% win rate
Between 18:00 and 24:00 −238 ELO, win rate 46%
On Thursdays −91 ELO, win rate 44%

EgorK loses the most ELO on Cache: −91 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
63% better than 69%
0.75 better than 28%
86.5 better than 54%
1.06 better than 25%
51% of 419 duels better than 28%
46% of 52 situations better than 69%
Mirage92
50% better than 18%
0.75 better than 22%
84.6 better than 39%
1.03 better than 17%
50% of 381 duels better than 20%
46% of 48 situations better than 72%
Ancient46
41% better than 7%
0.75 better than 29%
86.6 better than 56%
1.01 better than 17%
54% of 239 duels better than 46%
38% of 24 situations better than 47%
Nuke31
61% better than 74%
0.76 right on the average
83.6 better than 57%
1.11 better than 66%
55% of 119 duels better than 62%
48% of 31 situations better than 72%
Cache23
39% -
0.67 -
75.6 -
0.98-
49% of 88 duels -
54% of 13 situations -
Anubis8
38% -
0.61 -
69.8 -
0.90-
35% of 23 duels -
50% of 6 situations -
Inferno5
60% -
0.86 -
95.4 -
1.26-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EgorK plays

Across 304 matches EgorK averages K/R 0.74, ADR 84.6 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 3.7%, better than only 11% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 99 matches. In 130 of 304 matches the rating was 1.10 or higher (43%), in 105 it was below 0.90. In 304 matches with detailed stats: 73 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. EgorK loses the most ELO on Cache (−91 ELO, win rate 39%). Things go best in match 1 of the day (+270 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, +61 ELO. Last 30 days: 90 matches, win rate 48%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.