Ego_-

Ukraine
On FACEIT since 2016 325 matches tracked 25 matches in 30 days
Last updated:

How does Ego_- play?

Rating 1.21 K/R 0.85 ADR 90.2 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 325 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 4.0
Knife kills 14 in 325 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 89%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 57x 4K, 13 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 64%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +99
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.3, Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
87 matches · 56% win rate
In match 2 of the day +42 ELO
76 matches · 46% win rate
On Sundays −43 ELO, win rate 48%

Ego_- loses the most ELO on Dust 2: −40 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 50 · Cache
  3. Highest rating in a match: 2.40 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% right on the average
0.85 better than 87%
90.9 better than 87%
1.21 better than 89%
59% of 446 duels better than 86%
43% of 49 situations better than 64%
Dust 287
56% better than 59%
0.86 better than 89%
91.2 better than 87%
1.22 better than 88%
60% of 415 duels better than 87%
39% of 72 situations better than 52%
Inferno55
49% better than 20%
0.85 better than 76%
90.6 better than 74%
1.23 better than 78%
63% of 210 duels better than 87%
40% of 35 situations right on the average
Anubis51
67% better than 86%
0.84 better than 85%
89.0 better than 84%
1.19 better than 86%
64% of 214 duels better than 96%
48% of 40 situations better than 72%
Nuke19
37% better than 5%
0.81 better than 66%
86.8 better than 68%
1.16 better than 71%
63% of 108 duels better than 92%
47% of 19 situations better than 69%
Cache9
67% -
0.91 -
96.1 -
1.31-
64% of 36 duels -
20% of 5 situations -
Ancient5
0% -
0.58 -
65.4 -
0.81-
26% of 23 duels -
0% of 7 situations -
Vertigo4
50% -
0.88 -
89.2 -
1.22-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ego_- plays

Across 325 matches Ego_- averages K/R 0.85, ADR 90.2 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 51 matches. In 192 of 325 matches the rating was 1.10 or higher (59%), in 66 it was below 0.90. In 249 matches with detailed stats: 57 4Ks and 13 aces. Best month by rating: July 2026 at 1.30. Ego_- loses the most ELO on Dust 2 (−40 ELO, win rate 56%). Things go best on Mirage (+100 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, −135 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.06, Rating −0.10, ADR −4.3, Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 25 matches, win rate 48%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.