Ego_-
Name history of Ego_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).
Compared with 12,122 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.24 K/D and so clearly above the average (1.05).
Impact
Strength3.0 MVPs per match and so well above the average (2.4).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.30. Last 3 months: 1.16 (at the start 1.26). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 94.2. Last 3 months: 88.1 (at the start 92.4). Clearly above the average (81.3).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 52%). Slightly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 54% (at the start 53%). Clearly above the average (51%).
Best month: July 2026 with 2,948. Last 3 months: 2,848 (at the start 2,749).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 325 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ego_- loses the most ELO on Dust 2: −40 ELO, 56% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Most kills in a match: 50 · Cache
- Highest rating in a match: 2.40 · Mirage
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 325 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ego_- plays
Across 325 matches Ego_- averages K/R 0.85, ADR 90.2 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 51 matches. In 192 of 325 matches the rating was 1.10 or higher (59%), in 66 it was below 0.90. In 249 matches with detailed stats: 57 4Ks and 13 aces. Best month by rating: July 2026 at 1.30. Ego_- loses the most ELO on Dust 2 (−40 ELO, win rate 56%). Things go best on Mirage (+100 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, −135 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.06, Rating −0.10, ADR −4.3, Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 25 matches, win rate 48%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.