EgoKlopp

Switzerland
On FACEIT since 2024 367 matches tracked 26 matches in 30 days
ELO ▲ 121
2,124
30-day peak: 2,124
Rank EU
#181,046
Switzerland #1,491 in Switzerland
Last updated:

How does EgoKlopp play?

Rating 0.99 K/R 0.71 ADR 77.2 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 3 in 367 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 39x 4K, 6 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +278
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
48 matches · 46% win rate
On Anubis −32 ELO
80 matches · 46% win rate
Between 6:00 and 12:00 −179 ELO, win rate 38%
On Saturdays −1 ELO, win rate 38%

EgoKlopp loses the most ELO on Mirage: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.16 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
48% better than 39%
0.73 better than 43%
80.1 better than 44%
1.03 right on the average
51% of 233 duels better than 45%
31% of 45 situations better than 32%
Anubis80
46% better than 32%
0.68 better than 22%
75.3 better than 21%
0.94 better than 19%
47% of 256 duels better than 22%
42% of 53 situations better than 62%
Nuke52
63% better than 77%
0.77 right on the average
80.6 better than 42%
1.10 better than 61%
49% of 145 duels better than 33%
56% of 34 situations better than 86%
Mirage48
46% better than 30%
0.65 better than 12%
74.1 better than 18%
0.88 better than 8%
45% of 151 duels better than 18%
38% of 24 situations right on the average
Inferno36
53% right on the average
0.69 better than 24%
73.4 better than 13%
0.99 better than 28%
43% of 119 duels better than 8%
29% of 24 situations better than 25%
Dust 234
32% better than 3%
0.74 right on the average
80.0 better than 45%
1.00 better than 38%
53% of 116 duels better than 60%
38% of 24 situations right on the average
Cache33
52% better than 41%
0.69 better than 30%
75.3 better than 24%
0.98 better than 35%
52% of 132 duels better than 45%
42% of 19 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How EgoKlopp plays

Across 367 matches EgoKlopp averages K/R 0.71, ADR 77.2 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 63% win rate in 52 matches. In 130 of 367 matches the rating was 1.10 or higher (35%), in 145 it was below 0.90. In 299 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. EgoKlopp loses the most ELO on Mirage (−83 ELO, win rate 46%). Things go best on Nuke (+135 ELO, win rate 63%). Match no. 3 of the day goes best: 55% win rate, −15 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +278. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.4. Last 30 days: 26 matches, win rate 58%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.