Ego1st_13

France
On FACEIT since 2020 239 matches tracked 90 matches in 30 days
Last updated:

How does Ego1st_13 play?

Rating 1.04 K/R 0.74 ADR 78.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 239 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 6 in 239 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 35x 4K, 8 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 35%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +421, First kills +1 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.0, Clutch 1v1 at 43%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
75 matches · 55% win rate
On Ancient −30 ELO
39 matches · 49% win rate
On Sundays −30 ELO, win rate 44%

Ego1st_13 loses the most ELO on Mirage: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 36 · Cache
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 61%
0.75 right on the average
77.5 better than 30%
1.06 better than 55%
51% of 320 duels better than 45%
40% of 52 situations better than 56%
Dust 241
54% better than 55%
0.68 better than 18%
73.1 better than 11%
0.97 better than 22%
46% of 179 duels better than 18%
57% of 23 situations better than 91%
Ancient39
49% better than 36%
0.76 better than 54%
81.1 better than 43%
1.05 right on the average
52% of 149 duels right on the average
39% of 33 situations better than 51%
Anubis32
56% better than 60%
0.72 better than 35%
76.4 better than 22%
1.00 better than 32%
52% of 136 duels right on the average
44% of 18 situations better than 63%
Nuke30
50% better than 31%
0.79 better than 61%
84.1 better than 56%
1.12 better than 64%
56% of 131 duels better than 61%
40% of 15 situations right on the average
Inferno14
64% -
0.75 -
80.0 -
1.03-
46% of 59 duels -
31% of 13 situations -
Cache8
88% -
0.78 -
76.2 -
1.08-
61% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ego1st_13 plays

Across 239 matches Ego1st_13 averages K/R 0.74, ADR 78.1 and a rating of 1.04. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 93 of 239 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 235 matches with detailed stats: 35 4Ks and 8 aces. Best month by rating: August 2026 at 1.07. Ego1st_13 loses the most ELO on Mirage (−30 ELO, win rate 55%). Things go best on Dust 2 (+180 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: Win rate +5 pp, ELO +421, First kills +1 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.0, Clutch 1v1 at 43%. Last 30 days: 90 matches, win rate 54%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.