Egduu1

MN
161 matches tracked 19 matches in 30 days
ELO ▲ 309
2,192
30-day peak: 2,192
Rank SEA ▲ 2,699 places
#3,177 #1,123 in MN
30 days · before #5,876 · best #3,177
Last updated:

How does Egduu1 play?

Rating 1.02 (from 115 matches) K/R 0.75 ADR 84.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 22%+11 pp better than 87%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 22x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.67+0.37 better than 99%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +94
= Stayed the same
K/R at 0.75, ADR at 84.7
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.75.

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −51 ELO
52 matches · 40% wins
In match 3 of the day −24 ELO
25 matches · 36% wins
Between 18:00 and 24:00 −49 ELO, win rate 38%
On Tuesdays +24 ELO, win rate 31%

Egduu1 loses the most ELO on Mirage: −51 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 10%
0.73 better than 42%
80.7 better than 49%
0.97 better than 27%
51% of 301 duels better than 46%
24% of 25 situations better than 14%
Dust 244
59% better than 74%
0.83 better than 86%
90.1 better than 87%
1.14 better than 79%
53% of 259 duels better than 60%
30% of 20 situations better than 28%
Anubis21
62% better than 79%
0.77 better than 63%
87.9 better than 82%
1.03 better than 45%
47% of 121 duels better than 22%
50% of 8 situations better than 79%
Ancient20
55% better than 55%
0.64 better than 7%
77.6 better than 28%
0.88-
46% of 83 duels better than 20%
50% of 8 situations better than 78%
Inferno16
44% better than 21%
0.77 better than 60%
86.5 better than 69%
1.17-
53% of 57 duels better than 53%
38% of 8 situations better than 47%
Nuke4
50% -
0.76 -
86.3 -
1.00-
43% of 28 duels -
50% of 6 situations -
Cache3
0% -
0.56 -
70.7 -
0.64-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Egduu1 plays

Across 161 matches Egduu1 averages K/R 0.75 and ADR 84.3; the rating across the 115 rated matches is 1.02. Biggest strength: Utility damage per round at 5.5. That is better than 81% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.8 kills per match, 44% of them headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 43 of 115 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Egduu1 loses the most ELO on Mirage (−51 ELO, win rate 40%). Things go best on Dust 2 (+37 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, ELO +94. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.7. Last 30 days: 19 matches, win rate 47%, ELO balance −97.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.