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Efailed

Turkey
On FACEIT since 2020 231 matches tracked 74 matches in 30 days
ELO ▲ 23
2,212
30-day peak: 2,212
Rank EU
#140,280
Turkey #3,759 in Turkey
Last updated:

How does Efailed play?

Rating 1.14 (from 181 matches) K/R 0.81 ADR 86.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 181 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.4
Knife kills 3 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 51x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +8.1, Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −134

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.88
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −115 ELO
39 matches · 36% win rate
On Ancient −67 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −169 ELO, win rate 39%
On Fridays +83 ELO, win rate 46%

Efailed loses the most ELO on Inferno: −115 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Most kills in a match: 60 · Cache
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
66% better than 92%
0.86 better than 91%
90.6 better than 89%
1.23 better than 93%
52% of 424 duels better than 55%
39% of 38 situations better than 54%
Anubis43
49% better than 42%
0.83 better than 88%
88.3 better than 86%
1.14 better than 82%
54% of 196 duels better than 65%
36% of 22 situations better than 44%
Inferno39
36% better than 10%
0.70 better than 33%
79.0 better than 39%
1.05 better than 55%
57% of 138 duels better than 71%
11% of 9 situations better than 4%
Ancient23
43% better than 21%
0.79 better than 72%
79.6 better than 40%
0.96-
49% of 63 duels better than 34%
44% of 9 situations better than 69%
Mirage15
67% better than 94%
0.70 better than 32%
73.3 better than 16%
0.96-
49% of 61 duels better than 39%
33% of 3 situations better than 37%
Cache10
40% -
0.92 -
99.6 -
1.22-
57% of 74 duels -
17% of 6 situations -
Nuke6
33% -
0.66 -
75.5 -
0.72-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Efailed plays

Across 231 matches Efailed averages K/R 0.81 and ADR 86.1; the rating across the 181 rated matches is 1.14. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 89 of 181 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 178 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. Efailed loses the most ELO on Inferno (−115 ELO, win rate 36%). Things go best on Dust 2 (+97 ELO, win rate 66%). Improved over the last three months: K/R +0.09, ADR +8.1, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −134. Last 30 days: 74 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.