EdwinAkerman

Argentina
On FACEIT since 2018 163 matches tracked 38 matches in 30 days
Last updated:

How does EdwinAkerman play?

Rating 0.93 (from 143 matches) K/R 0.69 ADR 79.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
EntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 3

Compared with 495 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 87%
Opening duels won 48%−1 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+4 pp · Ø 35% better than 62%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well above the average (41%).

Headshot rate 48%+7 pp · Ø 41% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.02 · Ø 0.93 better than 48%
Pistol kills per match 2.5
Knife kills 9 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so clearly above the average (3.4%).

2K rounds 11.8%−0.4 pp · Ø 12.2% better than 39%
3K rounds 4.0%+0.6 pp · Ø 3.4% better than 78%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 11x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 39%+6 pp · Ø 33% better than 85%
Utility damage per round 4.6+1.1 · Ø 3.5 better than 75%
Enemies flashed per round 0.29+0.07 · Ø 0.22 better than 66%
Deaths per round 76%+3 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 78.3, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −133

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Right on the average (0.68).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
55 matches · 45% win rate
On Dust 2 −58 ELO
34 matches · 41% win rate
On Tuesdays −145 ELO, win rate 31%

EdwinAkerman loses the most ELO on Mirage: −129 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.73 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 35%
0.69 better than 56%
78.1 better than 66%
0.93 right on the average
48% of 271 duels right on the average
30% of 20 situations better than 25%
Dust 234
41% better than 26%
0.64 better than 31%
74.2 better than 42%
0.89 better than 32%
46% of 142 duels better than 45%
40% of 10 situations better than 60%
Anubis17
59% better than 80%
0.86 better than 98%
93.2 better than 98%
1.18-
63% of 79 duels better than 97%
50% of 10 situations better than 82%
Nuke17
59% better than 69%
0.72 right on the average
76.9 better than 44%
0.99 right on the average
40% of 73 duels better than 9%
70% of 10 situations better than 95%
Inferno15
40% better than 22%
0.64 better than 30%
77.9 better than 55%
0.83-
47% of 97 duels better than 44%
100% of 2 situations better than 99%
Cache11
45% -
0.69 -
79.7 -
0.90-
48% of 61 duels -
38% of 8 situations -
Ancient9
44% -
0.64 -
77.5 -
0.77-
39% of 38 duels -
33% of 3 situations -
Vertigo4
25% -
0.61 -
75.0 -
0.81-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EdwinAkerman plays

Across 163 matches EdwinAkerman averages K/R 0.69 and ADR 79.0; the rating across the 143 rated matches is 0.93. Biggest strength: Rounds with first kill at 12%, better than 87% of level 3 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 41 of 143 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 116 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. EdwinAkerman loses the most ELO on Mirage (−129 ELO, win rate 45%). Things go best in match 4 of the day (+25 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Got weaker: Headshots −2 pp, ELO −133. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.3, Win rate at 47%. Last 30 days: 38 matches, win rate 39%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.