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Edrmonster

Brazil
On FACEIT since 2015 281 matches tracked 61 matches in 30 days
ELO ▲ 47
2,251
30-day peak: 2,271
Rank SA ▼ 546 places
#2,981
Brazil #2,472 in Brazil
30 days · prev. #2,435 · best #2,283
Last updated:

How does Edrmonster play?

Rating 0.97 (from 279 matches) K/R 0.68 ADR 75.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 280 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.8 from the last 280
Knife kills 1 in 280 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 29x 4K, 0 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 75.2, ELO at 2,251
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −270 ELO
82 matches · 48% win rate
On Mirage −209 ELO
106 matches · 49% win rate
On Fridays −306 ELO, win rate 44%

Edrmonster loses the most ELO on Dust 2: −270 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.68 · Anubis

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
49% better than 37%
0.70 better than 28%
76.5 better than 25%
0.97 better than 27%
50% of 355 duels better than 43%
40% of 62 situations better than 54%
Dust 282
48% better than 34%
0.67 better than 16%
73.4 better than 12%
0.96 better than 22%
46% of 292 duels better than 22%
33% of 39 situations better than 36%
Ancient30
53% right on the average
0.67 better than 15%
74.0 better than 15%
0.95 better than 20%
40% of 120 duels better than 4%
48% of 21 situations better than 73%
Anubis20
60% better than 74%
0.72 better than 37%
78.6 better than 34%
1.04 right on the average
59% of 68 duels better than 86%
43% of 7 situations better than 64%
Cache20
55% better than 52%
0.67 better than 22%
72.6 better than 18%
0.99 better than 36%
55% of 69 duels better than 66%
50% of 10 situations better than 76%
Nuke13
54% -
0.58 -
67.2 -
0.81-
52% of 58 duels -
75% of 4 situations -
Inferno9
67% -
0.69 -
82.4 -
1.02-
41% of 27 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Edrmonster plays

Across 281 matches Edrmonster averages K/R 0.68 and ADR 75.0; the rating across the 279 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 75.0, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 90 of 280 matches the rating was 1.10 or higher (32%), in 123 it was below 0.90. In 212 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Edrmonster loses the most ELO on Dust 2 (−270 ELO, win rate 48%). Things go best on Anubis (+74 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, −174 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 75.2, ELO at 2,251. Last 30 days: 61 matches, win rate 59%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.