Edge-Lord
Name history of Edge-Lord
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Edge-Lord play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.79 K/D and so well below the average (1.01).
Impact
WeaknessExactly 2 kills in 9.7% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.59 (at the start 0.65). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 70.7. Last 3 months: 65.6 (at the start 70.7). Well below the average (79.9).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 56% (at the start 60%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 51% (at the start 57%). Just below the average (52%).
Best month: November 2026 with 1,470. Last 3 months: 1,355 (at the start 1,005).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 80%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Edge-Lord loses the most ELO on Mirage: −108 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.92 · Ancient
- Most kills in a match: 25 · Mirage
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Edge-Lord plays
Across 100 matches Edge-Lord averages K/R 0.60, ADR 66.7 and a rating of 0.82. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: Rating at 0.82, better than only 1% of level 7 players. Averages 13.2 kills per match with 57% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 19 of 100 matches the rating was 1.10 or higher (19%), in 64 it was below 0.90. In 79 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.86. Edge-Lord loses the most ELO on Mirage (−108 ELO, win rate 50%). Things go best on Nuke (+23 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, −81 ELO. Improved over the last three months: ELO +350. Got weaker: K/R −0.06, Rating −0.05, ADR −5.1, Headshots −4 pp, Win rate −6 pp. Last 30 days: 36 matches, win rate 44%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.