EclipsE-JA
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Strength73% of opening duels won and so well above the average (51%).
Clutch
Strength3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.60 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 18.8% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Cache
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 37 matchesCompared with players on the same level who have at least 15 matches on the map.
How EclipsE-JA plays
Across 37 matches EclipsE-JA averages K/R 1.03, ADR 104.8 and a rating of 1.47. Biggest strength: Rating at 1.47, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 22.8 kills per match with 47% headshots. In 34 of 37 matches the rating was 1.10 or higher (92%), in 1 it was below 0.90. In 37 matches with detailed stats: 18 4Ks and 5 aces. Last 30 days: 31 matches, win rate 65%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.