Eby_BabyCute

Belarus
On FACEIT since 2025 50 matches tracked 28 matches in 30 days
ELO ▲ 382
2,221
30-day peak: 2,258
Rank EU
#134,576
Belarus #3,222 in Belarus
Last updated:

How does Eby_BabyCute play?

Rating 1.27 K/R 0.88 ADR 95.8 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 50 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 10x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Eby_BabyCute is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.94
SepOctNov

Best month: October 2026 with 1.04.

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −12 ELO
23 matches · 65% win rate

Eby_BabyCute loses the most ELO from match 5 of the day: −12 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 13 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Mirage
  4. Most kills in a match: 29 · Ancient

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 92%
0.79 better than 74%
86.2 better than 76%
1.15 better than 84%
58% of 59 duels better than 86%
30% of 10 situations better than 27%
Dust 215
93% better than 99%
0.92 better than 98%
100.2 better than 98%
1.37 better than 99%
63% of 57 duels better than 96%
67% of 6 situations better than 98%
Ancient5
80% -
1.06 -
110.4 -
1.50-
80% of 25 duels -
50% of 4 situations -
Anubis4
75% -
0.88 -
93.1 -
1.29-
38% of 16 duels -
67% of 3 situations -
Inferno4
50% -
0.81 -
89.1 -
1.09-
63% of 16 duels -
0% of 1 situations -
Nuke3
100% -
0.80 -
94.5 -
1.17-
65% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eby_BabyCute plays

Across 50 matches Eby_BabyCute averages K/R 0.88, ADR 95.8 and a rating of 1.27. Biggest strength: K/D at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 93% win rate in 15 matches. In 32 of 50 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 50 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.48. Eby_BabyCute loses the most ELO from match 5 of the day (−12 ELO, win rate 65%). Last 30 days: 28 matches, win rate 82%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.